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		<title><![CDATA[Supa Comix Forums - All Forums]]></title>
		<link>http://www.supacomix.co.uk/forum/</link>
		<description><![CDATA[Supa Comix Forums - http://www.supacomix.co.uk/forum]]></description>
		<pubDate>Fri, 21 Nov 2008 19:58:33 +0000</pubDate>
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		<item>
			<title><![CDATA[HL2: D.I.P.R.I.P Warm-up]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=174</link>
			<pubDate>Wed, 05 Nov 2008 12:45:31 +0000</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=174</guid>
			<description><![CDATA[D.I.P.R.I.P Warm-up (From now on referred to as DIPRIP) was not really a mod that I had really taken an active interest in, it was like one of those films that are at the cinema that you wouldn’t pay to see but it was on television you’d watch it if there was nothing better on, but then it turned out that you should have seen it in its glory at the cinema. This mod is just like that, a mod that I only installed as I had nothing else to really play at that time and I felt like something new.<br />
<br />
I fired up the newly installed game and was surprised by how different it was to anything else I’d played as a mod. <br />
<br />
I started my own server just to get used to the controls, which were very usefully explained as part of the loading process and drove around blowing up haystacks.<br />
<br />
The game responded quickly and the car/tank thing drove like the vehicles in half life 2, use the mouse to look and you steer with the controls. This takes some getting used to, as in HL2 I was unable to shoot behind me and maintain a decent driving direction and thus during actual online game play found that I would run headfirst into either a pond or a wall whilst my enemy looped around my and shoved missiles into the sides of my helpless jeep.<br />
<br />
But that’s okay, that’s part of a game like this and that’s what makes the game so brilliant. It’s not a game based on a desperately elaborate story line that requires you to unlock puzzles or follow a tutorial to get into it. It has no single player and with the basic tips and tricks coming as part of the loading screen it’s essentially a get-stuck-in game. <br />
<br />
And it was the best modification I’ve played… ever. It took me back to the good old days of Quake 3 Arena when you just joined a server grabbed a gun and then shot your enemy into tiny pieces to have them respawn and do that to you and thus have that blissful cycle continue for several hours before your eyes start to bleed. And this was exactly the same type of game, I could have played this for hours if it wasn’t for the fact that I felt like it was slowly sanding down my eyes.<br />
<br />
The game uses the graphics style of the HL2 engine which is a very detailed backdrop and amazing graphic styles, but then it also has highly complex and badass looking tank-mobiles which from a distance blend quite easily into the background. I was unsure whether that very detailed blob in the distance was an incoming death car or the beginning of a seizure.<br />
<br />
<div style="text-align: center;"><a href="http://media.moddb.com/images/mods/1/7/6106/IngameScreenshot02_big.JPG" target="_blank"><img src="http://i72.photobucket.com/albums/i174/scnick/IngameScreenshot02_big.jpg" border="0" alt="[Image: IngameScreenshot02_big.jpg&#93;" /></a><br />
<span style="font-size: small;">There are 4 ninja cars in this picture... find them.</span></div>
<br />
And this would be the only defining part of the mod that I think needs work, Mario kart had some simple maps with some easy to see cars (nothing to do with the fact that they had giant people pushed up inside them), whilst quakes players were easily see able from the texture line up due to their awesome yet pointless outfits. Now if the actual cars had something more pick-out-able from the rest of the map then that would be perfect, perhaps making them a slightly lighter colour or perhaps decreasing the level of detail within either the cars or the map, making them easier to see.<br />
<br />
Other then that there is also the point that at the point of this review there were 3 cars which were playable, all of which had a different thing, one was stronger but slower and the other was faster but weaker, the usual cliché style of basic classes within games. But it didn’t really matter to the game play, if someone comes screaming at you with 3 rockets already mid-flight and the other one already having dinner with your colon its not really going to make a difference whether you are the heavy tank or the light go kart. You will be blown into thousands of giblets. <br />
<br />
This is not a massive problem with the game its just something I’ve picked up on and perhaps doesn’t really need any work. The different cars look cool and that’s what really matters in the end. You didn’t pick Sarge because he was a soldier, you picked Anarchi because he was on a hover-board or hunter because between her gun and her headdress not much else was left to the imagination. The cars look awesome but if you’re going to make difference game-wise to them perhaps make them a bit more see able. TF2 is a good example of visual differences between classes as you can tell them from the backdrop as well as easily tell which class it is just from its basic outline.<br />
<br />
Overall the game is fun, its simple and brutal, the graphics are good, the explosions are awesome, the weapons are clever. It’s the perfect SETTMPS (Shoot Every thing that moves person shooter) for those who don’t want tactics or thirty buttons to tie your shoelaces. It’s a game for just pure un-censored fun, it even has Arnie as the in-game announcer.<br />
<br />
<img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" />]]></description>
			<content:encoded><![CDATA[D.I.P.R.I.P Warm-up (From now on referred to as DIPRIP) was not really a mod that I had really taken an active interest in, it was like one of those films that are at the cinema that you wouldn’t pay to see but it was on television you’d watch it if there was nothing better on, but then it turned out that you should have seen it in its glory at the cinema. This mod is just like that, a mod that I only installed as I had nothing else to really play at that time and I felt like something new.<br />
<br />
I fired up the newly installed game and was surprised by how different it was to anything else I’d played as a mod. <br />
<br />
I started my own server just to get used to the controls, which were very usefully explained as part of the loading process and drove around blowing up haystacks.<br />
<br />
The game responded quickly and the car/tank thing drove like the vehicles in half life 2, use the mouse to look and you steer with the controls. This takes some getting used to, as in HL2 I was unable to shoot behind me and maintain a decent driving direction and thus during actual online game play found that I would run headfirst into either a pond or a wall whilst my enemy looped around my and shoved missiles into the sides of my helpless jeep.<br />
<br />
But that’s okay, that’s part of a game like this and that’s what makes the game so brilliant. It’s not a game based on a desperately elaborate story line that requires you to unlock puzzles or follow a tutorial to get into it. It has no single player and with the basic tips and tricks coming as part of the loading screen it’s essentially a get-stuck-in game. <br />
<br />
And it was the best modification I’ve played… ever. It took me back to the good old days of Quake 3 Arena when you just joined a server grabbed a gun and then shot your enemy into tiny pieces to have them respawn and do that to you and thus have that blissful cycle continue for several hours before your eyes start to bleed. And this was exactly the same type of game, I could have played this for hours if it wasn’t for the fact that I felt like it was slowly sanding down my eyes.<br />
<br />
The game uses the graphics style of the HL2 engine which is a very detailed backdrop and amazing graphic styles, but then it also has highly complex and badass looking tank-mobiles which from a distance blend quite easily into the background. I was unsure whether that very detailed blob in the distance was an incoming death car or the beginning of a seizure.<br />
<br />
<div style="text-align: center;"><a href="http://media.moddb.com/images/mods/1/7/6106/IngameScreenshot02_big.JPG" target="_blank"><img src="http://i72.photobucket.com/albums/i174/scnick/IngameScreenshot02_big.jpg" border="0" alt="[Image: IngameScreenshot02_big.jpg]" /></a><br />
<span style="font-size: small;">There are 4 ninja cars in this picture... find them.</span></div>
<br />
And this would be the only defining part of the mod that I think needs work, Mario kart had some simple maps with some easy to see cars (nothing to do with the fact that they had giant people pushed up inside them), whilst quakes players were easily see able from the texture line up due to their awesome yet pointless outfits. Now if the actual cars had something more pick-out-able from the rest of the map then that would be perfect, perhaps making them a slightly lighter colour or perhaps decreasing the level of detail within either the cars or the map, making them easier to see.<br />
<br />
Other then that there is also the point that at the point of this review there were 3 cars which were playable, all of which had a different thing, one was stronger but slower and the other was faster but weaker, the usual cliché style of basic classes within games. But it didn’t really matter to the game play, if someone comes screaming at you with 3 rockets already mid-flight and the other one already having dinner with your colon its not really going to make a difference whether you are the heavy tank or the light go kart. You will be blown into thousands of giblets. <br />
<br />
This is not a massive problem with the game its just something I’ve picked up on and perhaps doesn’t really need any work. The different cars look cool and that’s what really matters in the end. You didn’t pick Sarge because he was a soldier, you picked Anarchi because he was on a hover-board or hunter because between her gun and her headdress not much else was left to the imagination. The cars look awesome but if you’re going to make difference game-wise to them perhaps make them a bit more see able. TF2 is a good example of visual differences between classes as you can tell them from the backdrop as well as easily tell which class it is just from its basic outline.<br />
<br />
Overall the game is fun, its simple and brutal, the graphics are good, the explosions are awesome, the weapons are clever. It’s the perfect SETTMPS (Shoot Every thing that moves person shooter) for those who don’t want tactics or thirty buttons to tie your shoelaces. It’s a game for just pure un-censored fun, it even has Arnie as the in-game announcer.<br />
<br />
<img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" /> <img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[episode 5: is it because you dont exist]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=173</link>
			<pubDate>Mon, 03 Nov 2008 14:42:59 +0000</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=173</guid>
			<description><![CDATA[Episode 5:  is it because you don’t exist?<br />
<br />
<br />
Cozmo notices a sign on the wall<br />
<br />
“new guitarist wanted”<br />
<br />
Kyle walks up from nowhere.<br />
<br />
Kyle: do you play the guitar cozmo?<br />
Cozmo: a little bit, yeah. Is this the band that was playing last week?<br />
Kyle: yeah, their guitarist got eaten by the zombies<br />
Cozmo: that’s a shame<br />
Kyle: well not for you. This could be a great chance to boost your social status. Cozmo: do you think I would be any good?<br />
Kyle: How should I know, but its worth a shot, cant get any worse than green skin can it..<br />
Cozmo: What?<br />
Kyle: Go for it!<br />
(Cozmo writes his name on the audition board)<br />
kyle: your last name is waterfall?<br />
Cozmo: yeah, my dad is a hippy as well as a scientist. A “free thinker”<br />
Kyle: then, maybe it was your dad who had an affair with that tree<br />
Cozmo shakes head<br />
<br />
 In the band practice room<br />
<br />
Lead singer: so I was like, WOAH, and he was like..<br />
Drummer: duuude<br />
Lead singer: hey man, I’m tellin’ the story…<br />
Drummer: no man, I mean dude, someone’s just walked in<br />
Cozmo: hi, is this the practice room?<br />
Lead singer: yeah, man, you here for the audition?<br />
Cozmo:…sure, if its ok and everything<br />
Drummer: alright, man…lets hear your stuff…n’stuff<br />
Cozmo: there aren’t many people here…<br />
Lead singer: that’s cuz there are no, like, good musicians left that we haven’t already turned down<br />
Dummer: or been eaten by some kind of mythical being….<br />
Lead singer: what?<br />
Dummer: like zombies and junk<br />
Lead singer: oh, right.<br />
	So yeah. Anyway, show us what you got green dude.<br />
<br />
(Cozmo plays some mean guitar, the band guys are impressed.)<br />
<br />
(Cozmo stands with the guitar in the corner whilst the band guys confer.)<br />
<br />
Lead singer: damn, I was hopping that green dude wasn’t gonna be any good<br />
Drummer: why not, man? <br />
Lead singer: because he’s green<br />
Drummer: you’re green, dude…<br />
Leadsinger: everything is green to you, man!<br />
Drummer: Green is Radical! Green is the new black, dude. BLaaaaaaaAAAAACK…<br />
Lead singer: it was some green dude who ate our lead guitarist, man!<br />
Drummer: woah! You’re right. He might be here to finish the job…..<br />
Lead singer: yeah man, we need to, like, brush him off and not be all suspicious about it, else he’ll know we’re on to him<br />
<br />
Lead Singer: you have some killer skills, man. <br />
Drummer: DUDE! Subtle dude, subtle<br />
Lead singer: But it’s like, we cant let you join our band because….of, erm….<br />
Drummer: a big giant werewolf<br />
Cozmo: werewolf?<br />
Lead singer: yeah… werewolf?<br />
Drummer: well its like this. Since we can only practice at night, some giant werewolf has been hanging around outside the building disturbing practice<br />
Cozmo: riiight. Are you sure it’s a werewolf and not just a regular dog? or NOTHING?<br />
Lead singer: no, we’ve seen it and everything<br />
Drummer: yeah. We haven’t been able to practice for ages because of it<br />
Cozmo: you know, if you dont want me to join because I’m crap, you can just say it. You don’t have to make up some story about a werewolf<br />
Drummer: its not because you’re crap, honestly its because you’re…..<br />
Lead singer: not being rejected, if you can get rid of this werewolf dude for us then you can practice with us. But we cant practice at all until its, like, gone<br />
Cozmo: well why don’t you get rid of it<br />
Drummer: erm….we tried, tell um dude<br />
Lead: I was like, WOAH, and he was like<br />
Cozmo: alright fine. I’ll see what I can do<br />
<br />
Cozmo walks out<br />
<br />
Lead singer: dude, I think it worked…<br />
Drummer: yeah, man, he wont be back<br />
(the door opens)<br />
Lead singer: hey green dude, did you forget something?<br />
(snarling noises)<br />
Lead singer: green dude? …………Who’s there.. Jesus?<br />
(Werewolf howl)<br />
The band members start screaming<br />
<br />
In the dorm. Cozmo is talking to astrid.<br />
<br />
Cozmo: so I can’t join until I get rid of this werewolf<br />
Astrid: the zombie stress must have got to them<br />
Cozmo: well I suppose I could just look into why they think there is a werewolf. That’s technically getting rid of it, right?<br />
Astrid: I guess so. Me and Kyle can take a look-see with you<br />
Cozmo: where is kylie anyway?<br />
Astrid: I don’t know. He’s been wandering off a lot at night lately.]]></description>
			<content:encoded><![CDATA[Episode 5:  is it because you don’t exist?<br />
<br />
<br />
Cozmo notices a sign on the wall<br />
<br />
“new guitarist wanted”<br />
<br />
Kyle walks up from nowhere.<br />
<br />
Kyle: do you play the guitar cozmo?<br />
Cozmo: a little bit, yeah. Is this the band that was playing last week?<br />
Kyle: yeah, their guitarist got eaten by the zombies<br />
Cozmo: that’s a shame<br />
Kyle: well not for you. This could be a great chance to boost your social status. Cozmo: do you think I would be any good?<br />
Kyle: How should I know, but its worth a shot, cant get any worse than green skin can it..<br />
Cozmo: What?<br />
Kyle: Go for it!<br />
(Cozmo writes his name on the audition board)<br />
kyle: your last name is waterfall?<br />
Cozmo: yeah, my dad is a hippy as well as a scientist. A “free thinker”<br />
Kyle: then, maybe it was your dad who had an affair with that tree<br />
Cozmo shakes head<br />
<br />
 In the band practice room<br />
<br />
Lead singer: so I was like, WOAH, and he was like..<br />
Drummer: duuude<br />
Lead singer: hey man, I’m tellin’ the story…<br />
Drummer: no man, I mean dude, someone’s just walked in<br />
Cozmo: hi, is this the practice room?<br />
Lead singer: yeah, man, you here for the audition?<br />
Cozmo:…sure, if its ok and everything<br />
Drummer: alright, man…lets hear your stuff…n’stuff<br />
Cozmo: there aren’t many people here…<br />
Lead singer: that’s cuz there are no, like, good musicians left that we haven’t already turned down<br />
Dummer: or been eaten by some kind of mythical being….<br />
Lead singer: what?<br />
Dummer: like zombies and junk<br />
Lead singer: oh, right.<br />
	So yeah. Anyway, show us what you got green dude.<br />
<br />
(Cozmo plays some mean guitar, the band guys are impressed.)<br />
<br />
(Cozmo stands with the guitar in the corner whilst the band guys confer.)<br />
<br />
Lead singer: damn, I was hopping that green dude wasn’t gonna be any good<br />
Drummer: why not, man? <br />
Lead singer: because he’s green<br />
Drummer: you’re green, dude…<br />
Leadsinger: everything is green to you, man!<br />
Drummer: Green is Radical! Green is the new black, dude. BLaaaaaaaAAAAACK…<br />
Lead singer: it was some green dude who ate our lead guitarist, man!<br />
Drummer: woah! You’re right. He might be here to finish the job…..<br />
Lead singer: yeah man, we need to, like, brush him off and not be all suspicious about it, else he’ll know we’re on to him<br />
<br />
Lead Singer: you have some killer skills, man. <br />
Drummer: DUDE! Subtle dude, subtle<br />
Lead singer: But it’s like, we cant let you join our band because….of, erm….<br />
Drummer: a big giant werewolf<br />
Cozmo: werewolf?<br />
Lead singer: yeah… werewolf?<br />
Drummer: well its like this. Since we can only practice at night, some giant werewolf has been hanging around outside the building disturbing practice<br />
Cozmo: riiight. Are you sure it’s a werewolf and not just a regular dog? or NOTHING?<br />
Lead singer: no, we’ve seen it and everything<br />
Drummer: yeah. We haven’t been able to practice for ages because of it<br />
Cozmo: you know, if you dont want me to join because I’m crap, you can just say it. You don’t have to make up some story about a werewolf<br />
Drummer: its not because you’re crap, honestly its because you’re…..<br />
Lead singer: not being rejected, if you can get rid of this werewolf dude for us then you can practice with us. But we cant practice at all until its, like, gone<br />
Cozmo: well why don’t you get rid of it<br />
Drummer: erm….we tried, tell um dude<br />
Lead: I was like, WOAH, and he was like<br />
Cozmo: alright fine. I’ll see what I can do<br />
<br />
Cozmo walks out<br />
<br />
Lead singer: dude, I think it worked…<br />
Drummer: yeah, man, he wont be back<br />
(the door opens)<br />
Lead singer: hey green dude, did you forget something?<br />
(snarling noises)<br />
Lead singer: green dude? …………Who’s there.. Jesus?<br />
(Werewolf howl)<br />
The band members start screaming<br />
<br />
In the dorm. Cozmo is talking to astrid.<br />
<br />
Cozmo: so I can’t join until I get rid of this werewolf<br />
Astrid: the zombie stress must have got to them<br />
Cozmo: well I suppose I could just look into why they think there is a werewolf. That’s technically getting rid of it, right?<br />
Astrid: I guess so. Me and Kyle can take a look-see with you<br />
Cozmo: where is kylie anyway?<br />
Astrid: I don’t know. He’s been wandering off a lot at night lately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Episode 5 out now!]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=172</link>
			<pubDate>Mon, 03 Nov 2008 14:40:37 +0000</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=172</guid>
			<description><![CDATA[Episode 5 is out now on youtube.<br />
the script is also available in the forums.]]></description>
			<content:encoded><![CDATA[Episode 5 is out now on youtube.<br />
the script is also available in the forums.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[next installment still to come]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=171</link>
			<pubDate>Wed, 29 Oct 2008 10:48:47 +0000</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=171</guid>
			<description><![CDATA[editing the audio for this episode has been such a night mare its taking a little longer than expected.<br />
this is probably the most audio filled episode i have done so far with a lot of talking.<br />
<br />
it is nearly finished and will hopefuly be done by the begining of next week.]]></description>
			<content:encoded><![CDATA[editing the audio for this episode has been such a night mare its taking a little longer than expected.<br />
this is probably the most audio filled episode i have done so far with a lot of talking.<br />
<br />
it is nearly finished and will hopefuly be done by the begining of next week.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Portal: Portal Prelude]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=170</link>
			<pubDate>Wed, 22 Oct 2008 22:18:01 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=170</guid>
			<description><![CDATA[I was one of the hundreds of people who were blown away by Portal, another ingenious game from the Valve Gods of Gaming. And thus everything Portal created via the community would never live up to it as it would be a terrible attempt to be on that level of deity. <br />
<br />
<div style="text-align: center;"><img src="http://www.valvesoftware.com/img/valve_head_home.gif" border="0" alt="[Image: valve_head_home.gif&#93;" /><br />
<span style="font-size: small;"><span style="font-style: italic;">This valved man strangly looks like some kind of religious icon...</span></span></div>
<br />
But i was browsing Moddb, for nothing in particular just browsing through its haphazard navigation system when i actually found something without actually looking for it. (Ironically the only way to find something on the website). Portal Prelude, the game that would come before Portal Prelude. At once i clicked a button and was ready for its updates, i didn't have long to wait as it came out and i spent the next 3 hours downloading it.<br />
<br />
Then i installed it and then went camping for the weekend. However on return i managed to actually play the single player mod. I am impressed by it, it has a whole new take on the Portal Universe and has a whole load of interesting and different puzzles of which to solve. The levels were very well made, with some excellent set design even to the point that i kept getting that OS Pages Poll memory low error and a crash out of it all. It's like my computer was blown away by its high tech design and complicated puzzles.<br />
<br />
The voice of entertainment is two people who i assume are the voices you can get windows to simulate via one its pointless programmes. Which were not really funny though I think a couple of lines sparked a bit of a smile but nothing on the same lines as GlaDOS. <br />
<br />
Though that is as far as this mod really goes, the puzzles are somewhat impossible for me to figure out that I had to noclip around the map to figure it out properly. But the main problem here is that I am slightly lazy and that unlike portal the entire elements of the problem are not visible to the user. A lot of the problems are hidden away behind moving walls which do not seem to be very productive towards the completion of the puzzle. I think that although they may be drastically obvious to the designers or they either require the user to have an insane ability to figure out the problem within 5 seconds so as not to fall to that green water death. With all of the awesomeness of this mod including its cut scenes, animation and effects the puzzles, for which portal is based, is what will lose it a lot of its players. Portal was tough at some parts but doable when you could see everything that was required for the puzzle, even the last tests had that. <br />
<br />
<div style="text-align: center;"><img src="http://orange.half-life2.com/images/screens/portal/Portal_Screen09.jpg" border="0" alt="[Image: Portal_Screen09.jpg&#93;" /><br />
<span style="font-size: small;"><span style="font-style: italic;">All of the original cast are present in this mod...</span></span></div>
<br />
<br />
I also found that I spent a lot of time standing around waiting for dialogue to be completed without being able to ride a lift expecting another puzzle or just do something whilst two characters chat to each other whilst you stand in a corridor where little is happening.<br />
<br />
The mod was not really fun, I noclipped through some puzzles just because I got fed up of trying to do them and wanted to get to some more story. The end story and the lead up to Portal is a lot of awesome stuff which is impressive with some effects that I would not have expected to see in such a mod.<br />
<br />
With its bugs and challenges the mod hardly has the wick to hold a candle to Portal and with all of its good points it still falls short.<br />
<br />
<img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" /><img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png&#93;" />]]></description>
			<content:encoded><![CDATA[I was one of the hundreds of people who were blown away by Portal, another ingenious game from the Valve Gods of Gaming. And thus everything Portal created via the community would never live up to it as it would be a terrible attempt to be on that level of deity. <br />
<br />
<div style="text-align: center;"><img src="http://www.valvesoftware.com/img/valve_head_home.gif" border="0" alt="[Image: valve_head_home.gif]" /><br />
<span style="font-size: small;"><span style="font-style: italic;">This valved man strangly looks like some kind of religious icon...</span></span></div>
<br />
But i was browsing Moddb, for nothing in particular just browsing through its haphazard navigation system when i actually found something without actually looking for it. (Ironically the only way to find something on the website). Portal Prelude, the game that would come before Portal Prelude. At once i clicked a button and was ready for its updates, i didn't have long to wait as it came out and i spent the next 3 hours downloading it.<br />
<br />
Then i installed it and then went camping for the weekend. However on return i managed to actually play the single player mod. I am impressed by it, it has a whole new take on the Portal Universe and has a whole load of interesting and different puzzles of which to solve. The levels were very well made, with some excellent set design even to the point that i kept getting that OS Pages Poll memory low error and a crash out of it all. It's like my computer was blown away by its high tech design and complicated puzzles.<br />
<br />
The voice of entertainment is two people who i assume are the voices you can get windows to simulate via one its pointless programmes. Which were not really funny though I think a couple of lines sparked a bit of a smile but nothing on the same lines as GlaDOS. <br />
<br />
Though that is as far as this mod really goes, the puzzles are somewhat impossible for me to figure out that I had to noclip around the map to figure it out properly. But the main problem here is that I am slightly lazy and that unlike portal the entire elements of the problem are not visible to the user. A lot of the problems are hidden away behind moving walls which do not seem to be very productive towards the completion of the puzzle. I think that although they may be drastically obvious to the designers or they either require the user to have an insane ability to figure out the problem within 5 seconds so as not to fall to that green water death. With all of the awesomeness of this mod including its cut scenes, animation and effects the puzzles, for which portal is based, is what will lose it a lot of its players. Portal was tough at some parts but doable when you could see everything that was required for the puzzle, even the last tests had that. <br />
<br />
<div style="text-align: center;"><img src="http://orange.half-life2.com/images/screens/portal/Portal_Screen09.jpg" border="0" alt="[Image: Portal_Screen09.jpg]" /><br />
<span style="font-size: small;"><span style="font-style: italic;">All of the original cast are present in this mod...</span></span></div>
<br />
<br />
I also found that I spent a lot of time standing around waiting for dialogue to be completed without being able to ride a lift expecting another puzzle or just do something whilst two characters chat to each other whilst you stand in a corridor where little is happening.<br />
<br />
The mod was not really fun, I noclipped through some puzzles just because I got fed up of trying to do them and wanted to get to some more story. The end story and the lead up to Portal is a lot of awesome stuff which is impressive with some effects that I would not have expected to see in such a mod.<br />
<br />
With its bugs and challenges the mod hardly has the wick to hold a candle to Portal and with all of its good points it still falls short.<br />
<br />
<img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" /><img src="http://i72.photobucket.com/albums/i174/scnick/Supa%20Comix/star.png" border="0" alt="[Image: star.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Next installment on its way]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=169</link>
			<pubDate>Wed, 15 Oct 2008 00:23:49 +0100</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=169</guid>
			<description><![CDATA[Episode five is now soon to be released. To be more specific I will hopefully have it done by the end of this week.<br />
<br />
also, a new look for the page is coming with the major changes to supacomix.]]></description>
			<content:encoded><![CDATA[Episode five is now soon to be released. To be more specific I will hopefully have it done by the end of this week.<br />
<br />
also, a new look for the page is coming with the major changes to supacomix.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Here comes episode 5...]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=168</link>
			<pubDate>Wed, 15 Oct 2008 00:18:44 +0100</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=168</guid>
			<description><![CDATA[Up and coming episode 5, that's right, I've not forgotten about it.<br />
Being back at uni makes me wish all I had to do was "is it because I'm green". Trying to get those stubborn needy Sims to do my bidding like little computerised pre-Madonnas is nothing compared to having to create work that has to be graded.<br />
But still, I am finding time to edit the audio in for this years final episodes before I get back to filming and recording.<br />
<br />
After a slight mishap of my video editor being removed unintentionally from my computer, all is up and running again. Now I can begin the final stages of completing episode 5 for your machinima hunger.<br />
<br />
Also, you may have also noticed a few minor changes with the main supacomix website and found that the "is it because I'm green" page seems to be floating independently from the rest of the current site. Well it's not a big problem. If you haven't already been on and read about it, the main website is undergoing some major changes and the "is it because I'm green" web page will also be getting a new look because of it.<br />
<br />
ANYway, hopefully have episode 5 done by the end of this week.]]></description>
			<content:encoded><![CDATA[Up and coming episode 5, that's right, I've not forgotten about it.<br />
Being back at uni makes me wish all I had to do was "is it because I'm green". Trying to get those stubborn needy Sims to do my bidding like little computerised pre-Madonnas is nothing compared to having to create work that has to be graded.<br />
But still, I am finding time to edit the audio in for this years final episodes before I get back to filming and recording.<br />
<br />
After a slight mishap of my video editor being removed unintentionally from my computer, all is up and running again. Now I can begin the final stages of completing episode 5 for your machinima hunger.<br />
<br />
Also, you may have also noticed a few minor changes with the main supacomix website and found that the "is it because I'm green" page seems to be floating independently from the rest of the current site. Well it's not a big problem. If you haven't already been on and read about it, the main website is undergoing some major changes and the "is it because I'm green" web page will also be getting a new look because of it.<br />
<br />
ANYway, hopefully have episode 5 done by the end of this week.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Supa Comix Project Status]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=167</link>
			<pubDate>Tue, 07 Oct 2008 23:13:52 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=167</guid>
			<description><![CDATA[Below is a list of information about current Supa Comix projects and their current development status:<br />
<br />
<span style="font-weight: bold;">The Adventures of Melon Boy</span> - This project is put on hold until we have cleared all major projects for it.<br />
<span style="font-weight: bold;">Is It Because I'm Green?</span> - This project is current working towards 3 episode releases later this year, it will then conclude the following summer.<br />
<span style="font-weight: bold;">Gal X</span> - Awaiting the completion of the Supa Kode project.<br />
<span style="font-weight: bold;">Zombie Stress</span> - This project is on hold until Summer 2009.<br />
<span style="font-weight: bold;">Supa Kode</span> - In development<br />
<span style="font-weight: bold;">Supa Comix New Website</span> - Requires the completion of the Supa Kode project.<br />
<span style="font-weight: bold;">Mybb Latest News Project</span> - Development is based upon bug fixing at this time.<br />
<span style="font-weight: bold;">Mac Vs Windows</span> - Project is sleeping... shush (see below)<br />
<span style="font-weight: bold;">We 3 Men</span> - Project is sleeping (i.e. its not going to have anything new to it unless we come up with ideas for it. But something may be added to it)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Cancelled Projects</span></span><br />
Extra Terrestrial Television<br />
That Team Fortress 2 Comic<br />
The Fortress Community]]></description>
			<content:encoded><![CDATA[Below is a list of information about current Supa Comix projects and their current development status:<br />
<br />
<span style="font-weight: bold;">The Adventures of Melon Boy</span> - This project is put on hold until we have cleared all major projects for it.<br />
<span style="font-weight: bold;">Is It Because I'm Green?</span> - This project is current working towards 3 episode releases later this year, it will then conclude the following summer.<br />
<span style="font-weight: bold;">Gal X</span> - Awaiting the completion of the Supa Kode project.<br />
<span style="font-weight: bold;">Zombie Stress</span> - This project is on hold until Summer 2009.<br />
<span style="font-weight: bold;">Supa Kode</span> - In development<br />
<span style="font-weight: bold;">Supa Comix New Website</span> - Requires the completion of the Supa Kode project.<br />
<span style="font-weight: bold;">Mybb Latest News Project</span> - Development is based upon bug fixing at this time.<br />
<span style="font-weight: bold;">Mac Vs Windows</span> - Project is sleeping... shush (see below)<br />
<span style="font-weight: bold;">We 3 Men</span> - Project is sleeping (i.e. its not going to have anything new to it unless we come up with ideas for it. But something may be added to it)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Cancelled Projects</span></span><br />
Extra Terrestrial Television<br />
That Team Fortress 2 Comic<br />
The Fortress Community]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug List]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=163</link>
			<pubDate>Tue, 09 Sep 2008 18:45:53 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=163</guid>
			<description><![CDATA[Got an error? Find it here:<br />
<br />
Version 1.0<br />
#1 - Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING, expecting ')'<br />
forum/inc/plugins/latestnews.php on line 29 - <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=162" target="_blank">Resolution here</a> - Fix in version 1.1<br />
#2 - No BB code conversion <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=165" target="_blank">Resolution here</a> - Fix in version 1.1]]></description>
			<content:encoded><![CDATA[Got an error? Find it here:<br />
<br />
Version 1.0<br />
#1 - Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING, expecting ')'<br />
forum/inc/plugins/latestnews.php on line 29 - <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=162" target="_blank">Resolution here</a> - Fix in version 1.1<br />
#2 - No BB code conversion <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=165" target="_blank">Resolution here</a> - Fix in version 1.1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug #2 - Incorrect HTML Display [Resolved - V1.0&#93;]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=165</link>
			<pubDate>Mon, 08 Sep 2008 20:08:16 +0100</pubDate>
			<dc:creator>oooorgle</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=165</guid>
			<description><![CDATA[I apologize for posting here but this is the closest thread that is open. "Found a Bug/ Got a suggestion? Come here!!" is a closed thread.<br />
<br />
I installed the Latest News PlugIn just fine. One problem I have is most if not all of my posts include HTML coding. I am unable to find how to enable the HTML in the Latest News. Is there a way to accomplish this?<br />
<br />
Thanks a lot and great plugin!<br />
<br />
Admin: Thread split]]></description>
			<content:encoded><![CDATA[I apologize for posting here but this is the closest thread that is open. "Found a Bug/ Got a suggestion? Come here!!" is a closed thread.<br />
<br />
I installed the Latest News PlugIn just fine. One problem I have is most if not all of my posts include HTML coding. I am unable to find how to enable the HTML in the Latest News. Is there a way to accomplish this?<br />
<br />
Thanks a lot and great plugin!<br />
<br />
Admin: Thread split]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug #1 - Latest News error [Resolved - V1.0&#93;]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=162</link>
			<pubDate>Mon, 08 Sep 2008 20:08:16 +0100</pubDate>
			<dc:creator>xrum</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=162</guid>
			<description><![CDATA[after uploading everything to my forum folder, i get the following message, when i click on "pluging" in my admin panel:<br />
<br />
Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING, expecting ')' <br />
forum/inc/plugins/latestnews.php on line 29]]></description>
			<content:encoded><![CDATA[after uploading everything to my forum folder, i get the following message, when i click on "pluging" in my admin panel:<br />
<br />
Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING, expecting ')' <br />
forum/inc/plugins/latestnews.php on line 29]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2nd August 2008]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=161</link>
			<pubDate>Mon, 08 Sep 2008 18:41:53 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=161</guid>
			<description><![CDATA[<span style="font-size: xx-large;"><span style="font-weight: bold;">Supa Comix Newsletter </span><br />
Issue #2 </span><br />
Website: <a href="http://www.supacomix.co.uk" target="_blank">http://www.supacomix.co.uk</a> <br />
Forum: <a href="http://www.supacomix.co.uk/forum" target="_blank">http://www.supacomix.co.uk/forum</a> <br />
<span style="font-weight: bold;">The Editor: </span><br />
Sorry about the late release of this newsletter but there have been many things going on recently and I wanted to wait until the latest of Is It Because I'm Green was out before i released it due to the fact that it was going to be so early within the month. There is a lot to talk about and a lot of production blogs for you to read. I have also put a new section on the website for previous newsletters. Link can be found at the bottom of this email. <br />
- Nick Browne<br />
<span style="font-weight: bold;">Latest Supa Comix News: </span><br />
Well just as always with Supa Comix there has been a lot of things happening with Supa Comix. And i am going to describe what's been going on with them in this news post. <br />
1. Episode 4 of Is It Because I'm Green is now out and can be viewed by heading to this page: <a href="http://www.supacomix.co.uk/isitbecauseimgreen/ep4.php" target="_blank">http://www.supacomix.co.uk/isitbecauseimgreen/ep4.php</a> <br />
2. Gal X is now ready for some major testing but there are a couple of things that i have to sort out and do before i allow registrations for game testers. <br />
Now that Gal X has reached a point of which there is just people reporting bugs to me i can now get back to working on the other projects. I have 3 major projects which i am following at the minute, Gal X, Zombie Stress 2 and the Supa Comix website. <br />
The Supa Comix website is yet to start some proper coding but i have been creating some things for it which will help with Gal X and the new Supa Comix website so I've been working on that first. I intend to start work on the forum for Supa Comix first beings as that's a pinnacle area of the website at this point where it can be tested and such whilst i work on the other website parts. However i am yet to actually start on that yet so stay tuned for more news on that. <br />
The main thing I'm heading towards working on is Zombie Stress 2, now with less work needed to go directly into Gal X I will be working on getting my maps done and organizing another Press Release. It's been a while since I've worked on it but it is going to get done and I'm going to try and get people who are working with me on it towards heading for some form of Internal Alpha for us all to play about with. Also with Is It Because I'm Green we have moved all of the videos over to Vimeo as it's got a higher quality video embedded player. So head over to: <a href="http://www.supacomix.co.uk/iibig" target="_blank">http://www.supacomix.co.uk/iibig</a> to see that. <br />
So with that in mind please stay tuned with Supa Comix.<br />
Read/ Comment here: <br />
<span style="font-weight: bold;"><br />
Project News of July 2008: <br />
Is It Because I'm Green? </span><br />
Re-release<br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=126" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=126</a><br />
by: Adele<br />
6/07/2008 <br />
<span style="font-weight: bold;">Production Blogs of July 2008: <br />
Is It Because I'm Green? </span><br />
Latest Update<br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=125" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=125</a><br />
by: Adele 06/07/2008<br />
Series Nearly Complete <br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=134" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=134</a> <br />
by: Adele <br />
16/07/2008<br />
The Fortress <br />
First New Blog Post <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=132" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=132</a> by: Nick 13/07/2008<br />
Gal X <br />
Getting back on the Train <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=123" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=123</a> by: Nick 01/07/2008 Nearing Completion <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=130" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=130</a> by: Nick 12/07/2008 Preparing for Release <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=135" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=135</a> by: Nick 16/07/2008 Day of the Update #1 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=136" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=136</a> by: Nick 18/07/2008 Day of the Update #2 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=137" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=137</a> by: Nick 19/07/2008 Day of the Update #3 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=138" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=138</a> by: Nick 20/07/2008 Dazed by the Update <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=141" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=141</a> by: Nick 26/07/2008 <br />
Zombie Stress 2 <br />
Press Release Coming <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=131" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=131</a> by: Nick 12/07/2008 We're not dead <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=139" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=139</a> by: Nick 26/07/2008 <br />
<span style="font-weight: bold;">Contributors </span><br />
Nick<br />
<a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=1" target="_blank">http://www.supacomix.co.uk/forum/member....file&#x26;uid=1</a> <br />
Adele<br />
<a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=5" target="_blank">http://www.supacomix.co.uk/forum/member....file&#x26;uid=5</a> <br />
This newsletter will be available for viewing around 1st September 2008 <br />
All previous newsletters can be found here: <a href="http://www.supacomix.co.uk/forum/forumdisplay.php?fid=94" target="_blank">http://www.supacomix.co.uk/forum/forumdi...php?fid=94</a> <br />
We hope that you continue your subscription to the newsletter but if you do not wish to be part of this newsletter then please send back an email saying "Cancel Subscription" and it will be cancelled. Thank you.]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;"><span style="font-weight: bold;">Supa Comix Newsletter </span><br />
Issue #2 </span><br />
Website: <a href="http://www.supacomix.co.uk" target="_blank">http://www.supacomix.co.uk</a> <br />
Forum: <a href="http://www.supacomix.co.uk/forum" target="_blank">http://www.supacomix.co.uk/forum</a> <br />
<span style="font-weight: bold;">The Editor: </span><br />
Sorry about the late release of this newsletter but there have been many things going on recently and I wanted to wait until the latest of Is It Because I'm Green was out before i released it due to the fact that it was going to be so early within the month. There is a lot to talk about and a lot of production blogs for you to read. I have also put a new section on the website for previous newsletters. Link can be found at the bottom of this email. <br />
- Nick Browne<br />
<span style="font-weight: bold;">Latest Supa Comix News: </span><br />
Well just as always with Supa Comix there has been a lot of things happening with Supa Comix. And i am going to describe what's been going on with them in this news post. <br />
1. Episode 4 of Is It Because I'm Green is now out and can be viewed by heading to this page: <a href="http://www.supacomix.co.uk/isitbecauseimgreen/ep4.php" target="_blank">http://www.supacomix.co.uk/isitbecauseimgreen/ep4.php</a> <br />
2. Gal X is now ready for some major testing but there are a couple of things that i have to sort out and do before i allow registrations for game testers. <br />
Now that Gal X has reached a point of which there is just people reporting bugs to me i can now get back to working on the other projects. I have 3 major projects which i am following at the minute, Gal X, Zombie Stress 2 and the Supa Comix website. <br />
The Supa Comix website is yet to start some proper coding but i have been creating some things for it which will help with Gal X and the new Supa Comix website so I've been working on that first. I intend to start work on the forum for Supa Comix first beings as that's a pinnacle area of the website at this point where it can be tested and such whilst i work on the other website parts. However i am yet to actually start on that yet so stay tuned for more news on that. <br />
The main thing I'm heading towards working on is Zombie Stress 2, now with less work needed to go directly into Gal X I will be working on getting my maps done and organizing another Press Release. It's been a while since I've worked on it but it is going to get done and I'm going to try and get people who are working with me on it towards heading for some form of Internal Alpha for us all to play about with. Also with Is It Because I'm Green we have moved all of the videos over to Vimeo as it's got a higher quality video embedded player. So head over to: <a href="http://www.supacomix.co.uk/iibig" target="_blank">http://www.supacomix.co.uk/iibig</a> to see that. <br />
So with that in mind please stay tuned with Supa Comix.<br />
Read/ Comment here: <br />
<span style="font-weight: bold;"><br />
Project News of July 2008: <br />
Is It Because I'm Green? </span><br />
Re-release<br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=126" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=126</a><br />
by: Adele<br />
6/07/2008 <br />
<span style="font-weight: bold;">Production Blogs of July 2008: <br />
Is It Because I'm Green? </span><br />
Latest Update<br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=125" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=125</a><br />
by: Adele 06/07/2008<br />
Series Nearly Complete <br />
<a href="http://www.supacomix.co.uk/forum/showthread.php?tid=134" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=134</a> <br />
by: Adele <br />
16/07/2008<br />
The Fortress <br />
First New Blog Post <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=132" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=132</a> by: Nick 13/07/2008<br />
Gal X <br />
Getting back on the Train <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=123" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=123</a> by: Nick 01/07/2008 Nearing Completion <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=130" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=130</a> by: Nick 12/07/2008 Preparing for Release <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=135" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=135</a> by: Nick 16/07/2008 Day of the Update #1 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=136" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=136</a> by: Nick 18/07/2008 Day of the Update #2 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=137" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=137</a> by: Nick 19/07/2008 Day of the Update #3 <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=138" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=138</a> by: Nick 20/07/2008 Dazed by the Update <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=141" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=141</a> by: Nick 26/07/2008 <br />
Zombie Stress 2 <br />
Press Release Coming <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=131" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=131</a> by: Nick 12/07/2008 We're not dead <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=139" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=139</a> by: Nick 26/07/2008 <br />
<span style="font-weight: bold;">Contributors </span><br />
Nick<br />
<a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=1" target="_blank">http://www.supacomix.co.uk/forum/member....file&uid=1</a> <br />
Adele<br />
<a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=5" target="_blank">http://www.supacomix.co.uk/forum/member....file&uid=5</a> <br />
This newsletter will be available for viewing around 1st September 2008 <br />
All previous newsletters can be found here: <a href="http://www.supacomix.co.uk/forum/forumdisplay.php?fid=94" target="_blank">http://www.supacomix.co.uk/forum/forumdi...php?fid=94</a> <br />
We hope that you continue your subscription to the newsletter but if you do not wish to be part of this newsletter then please send back an email saying "Cancel Subscription" and it will be cancelled. Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1st July 2008]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=160</link>
			<pubDate>Mon, 08 Sep 2008 18:40:50 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=160</guid>
			<description><![CDATA[<span style="font-size: x-large;">Supa Comix Newsletter </span><br />
<span style="font-weight: bold;">Issue #1 <br />
Date: July 1st 2008 </span><br />
Website: <a href="http://www.supacomix.co.uk" target="_blank">http://www.supacomix.co.uk</a> <br />
Forum: <a href="http://www.supacomix.co.uk/forum" target="_blank">http://www.supacomix.co.uk/forum</a> <br />
<span style="font-weight: bold;">The Newsletter </span><br />
The newsletter is a free service provided to those who are signed up to the forum. It will give a monthly list of updates to the website and its projects. The intension of this newsletter is to get users to continue to return to the Supa Comix website and forums in order to keep the forums interested. We need some more forum activity so please head over to the forums and check that out. <br />
<span style="font-weight: bold;">Latest Supa Comix News: <br />
A Big News Release </span><br />
Right I suppose I'd better get straight into it. There are a few things that I'm going to talk about and so I'm going to get straight into it.<br />
<br />
1. The Supa Comix monthly newsletter has now begun. It is my attempt and bringing users back to the forum and the website and hoping to generate some more content for the website. Unlike all of the previous attempts at doing a newspaper this one is going to keep going and will be released at the beginning of every month. Which will have a run down of a lot of recent information as well as any important news. Production blogs will be linked to but nothing of their content will be typed into the email apart from a quick summary of the project. If you want to sign up to the newsletter then join this forum and send me a pm with your email address and I will add it to the list. Newsletters will be available for reading in a newsletter section a month after they have been released.<br />
<br />
2. Project adjustments. Right with me having a lot of work to do and university year 3 on its way I am going to have to cut down on the number of projects that I'm going to be working on. If you check the projects section of the website you will see that there are only a few projects in production at the moment. If I could I'd label them properly in order to list what the projects are really like. But I am going to do it here.<br />
<br />
The Adventures of Melon Boy - This project is not terminated its just put on the back burner for the moment<br />
<br />
Is It Because I'm Green? Series 2 - This project is still in production and its status is unchanged.<br />
<br />
Gal X - This project is still in production and its status is unchanged.<br />
<br />
Nicky: The Violent Hamster - This has been changed from a project to more of a section for the shop which will be coming with the new website release.<br />
<br />
Zombie Stress 2 - This project is still in production and its status is unchanged.<br />
<br />
That Team Fortress 2 Comic - This project has also been put on the back burner but there is an unsurity on whether it will actually be made or not.<br />
<br />
3. The Fortress, a website that I was working on alongside Supa Comix is now an actual Supa Comix project but its not going up on the website yet. It is quite popular and now has 5 servers and a clan attached to it. It gets regular hits and if you like Team Fortress 2 then head over to the website: <br />
<a href="http://www.thefortress.killdivision.net" target="_blank">http://www.thefortress.killdivision.net</a><br />
<br />
4. The New website. Me and Adele have been talking and figuring out things for the new website. We have taken a look at the internet and decided on what we want from the new website and how its going to work. The website will be a steep increase in what it is now but it's also going to extend itself meaning that there will be a section of it dedicated to non supa comix projects where people can submit their projects and keep people updated. Projects can be for anything from films to mods, games to comes anything. A full list of those projects is yet to be confirmed at this time. The new website will be using entirely its own coding, the mybb forums will be replaced with my own coded forums. But all data and accounts will be transferred over, so don't worry. Other functions will include that users can watch projects and be updated when they are so that everyone can keep up to date on their projects.<br />
<br />
5. Supa-Kode. This is a project that's being kind of half made at the same time as the new Supa Comix website and Gal X. It will be a collection of applications for managing and helping peoples websites. It will include forums, production blogs, sql database back up programs etc. Don't worry about this but it will be in use all over the Supa Comix website and Gal X.<br />
<br />
That's a lot of news for you to chew through. Enjoy. <br />
Read and comment on this news topic here: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=124" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=124</a> <br />
<span style="font-weight: bold;">Project News of June 2008: <br />
Is It Because I'm Green?: </span><br />
Episode 3 Released: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=116" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=116</a> <br />
By: Adele<br />
Posted: 13/06/2008 <br />
Episode 3 Final Release Date: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=114" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=114</a><br />
By: Adele<br />
Posted: 10/06/2008 <br />
Late Again: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=113" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=113</a><br />
By: Adele<br />
Posted: 09/06/2008 <br />
Episode 3 Late Release: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=107" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=107</a><br />
By: Adele<br />
Posted: 02/06/2008<br />
<span style="font-weight: bold;">Project Production Blogs of June 2008: <br />
Is It Because I'm Green?: </span><br />
Production finally producing: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=122" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=122</a><br />
By: Adele<br />
Posted: 30/06/2008 <br />
Voice actors! Hoooooo!: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=118" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=118</a><br />
By: Adele<br />
Posted: 17/06/2008 <br />
what now!?: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=112" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=112</a><br />
By: Adele<br />
Posted: 09/06/2008 <br />
Late Release ?!: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=108" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=108</a><br />
By: Adele<br />
Posted: 02/06/2008<br />
Gal X:<br />
Headache: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=110" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=110</a><br />
By: Nick<br />
Posted: 07/06/2008<br />
Zombie Stress 2: <br />
First production blog post: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=121" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=121</a><br />
By: midlet_guy<br />
Posted: 28/06/2008 <br />
ZS2_Tunnel pondering: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=119" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=119</a><br />
By: Nick<br />
Posted: 18/06/2008 <br />
Radical Restructuring: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=109" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=109</a><br />
By: Nick<br />
Posted: 04/06/2008<br />
<span style="font-weight: bold;">Contributors: </span><br />
Nick: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=1" target="_blank">http://www.supacomix.co.uk/forum/member....file&#x26;uid=1</a> <br />
Adele: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=5" target="_blank">http://www.supacomix.co.uk/forum/member....file&#x26;uid=5</a> <br />
Midlet_guy: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=4" target="_blank">http://www.supacomix.co.uk/forum/member....file&#x26;uid=4</a><br />
<br />
This newsletter will be available for reading around the 1st of August 2008. <br />
We hope that you continue your subscription to the newsletter but if you do not wish to be part of this newsletter then please send back an email saying "Cancel Subscription" and it will be cancelled. Thank you.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;">Supa Comix Newsletter </span><br />
<span style="font-weight: bold;">Issue #1 <br />
Date: July 1st 2008 </span><br />
Website: <a href="http://www.supacomix.co.uk" target="_blank">http://www.supacomix.co.uk</a> <br />
Forum: <a href="http://www.supacomix.co.uk/forum" target="_blank">http://www.supacomix.co.uk/forum</a> <br />
<span style="font-weight: bold;">The Newsletter </span><br />
The newsletter is a free service provided to those who are signed up to the forum. It will give a monthly list of updates to the website and its projects. The intension of this newsletter is to get users to continue to return to the Supa Comix website and forums in order to keep the forums interested. We need some more forum activity so please head over to the forums and check that out. <br />
<span style="font-weight: bold;">Latest Supa Comix News: <br />
A Big News Release </span><br />
Right I suppose I'd better get straight into it. There are a few things that I'm going to talk about and so I'm going to get straight into it.<br />
<br />
1. The Supa Comix monthly newsletter has now begun. It is my attempt and bringing users back to the forum and the website and hoping to generate some more content for the website. Unlike all of the previous attempts at doing a newspaper this one is going to keep going and will be released at the beginning of every month. Which will have a run down of a lot of recent information as well as any important news. Production blogs will be linked to but nothing of their content will be typed into the email apart from a quick summary of the project. If you want to sign up to the newsletter then join this forum and send me a pm with your email address and I will add it to the list. Newsletters will be available for reading in a newsletter section a month after they have been released.<br />
<br />
2. Project adjustments. Right with me having a lot of work to do and university year 3 on its way I am going to have to cut down on the number of projects that I'm going to be working on. If you check the projects section of the website you will see that there are only a few projects in production at the moment. If I could I'd label them properly in order to list what the projects are really like. But I am going to do it here.<br />
<br />
The Adventures of Melon Boy - This project is not terminated its just put on the back burner for the moment<br />
<br />
Is It Because I'm Green? Series 2 - This project is still in production and its status is unchanged.<br />
<br />
Gal X - This project is still in production and its status is unchanged.<br />
<br />
Nicky: The Violent Hamster - This has been changed from a project to more of a section for the shop which will be coming with the new website release.<br />
<br />
Zombie Stress 2 - This project is still in production and its status is unchanged.<br />
<br />
That Team Fortress 2 Comic - This project has also been put on the back burner but there is an unsurity on whether it will actually be made or not.<br />
<br />
3. The Fortress, a website that I was working on alongside Supa Comix is now an actual Supa Comix project but its not going up on the website yet. It is quite popular and now has 5 servers and a clan attached to it. It gets regular hits and if you like Team Fortress 2 then head over to the website: <br />
<a href="http://www.thefortress.killdivision.net" target="_blank">http://www.thefortress.killdivision.net</a><br />
<br />
4. The New website. Me and Adele have been talking and figuring out things for the new website. We have taken a look at the internet and decided on what we want from the new website and how its going to work. The website will be a steep increase in what it is now but it's also going to extend itself meaning that there will be a section of it dedicated to non supa comix projects where people can submit their projects and keep people updated. Projects can be for anything from films to mods, games to comes anything. A full list of those projects is yet to be confirmed at this time. The new website will be using entirely its own coding, the mybb forums will be replaced with my own coded forums. But all data and accounts will be transferred over, so don't worry. Other functions will include that users can watch projects and be updated when they are so that everyone can keep up to date on their projects.<br />
<br />
5. Supa-Kode. This is a project that's being kind of half made at the same time as the new Supa Comix website and Gal X. It will be a collection of applications for managing and helping peoples websites. It will include forums, production blogs, sql database back up programs etc. Don't worry about this but it will be in use all over the Supa Comix website and Gal X.<br />
<br />
That's a lot of news for you to chew through. Enjoy. <br />
Read and comment on this news topic here: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=124" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=124</a> <br />
<span style="font-weight: bold;">Project News of June 2008: <br />
Is It Because I'm Green?: </span><br />
Episode 3 Released: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=116" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=116</a> <br />
By: Adele<br />
Posted: 13/06/2008 <br />
Episode 3 Final Release Date: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=114" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=114</a><br />
By: Adele<br />
Posted: 10/06/2008 <br />
Late Again: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=113" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=113</a><br />
By: Adele<br />
Posted: 09/06/2008 <br />
Episode 3 Late Release: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=107" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=107</a><br />
By: Adele<br />
Posted: 02/06/2008<br />
<span style="font-weight: bold;">Project Production Blogs of June 2008: <br />
Is It Because I'm Green?: </span><br />
Production finally producing: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=122" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=122</a><br />
By: Adele<br />
Posted: 30/06/2008 <br />
Voice actors! Hoooooo!: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=118" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=118</a><br />
By: Adele<br />
Posted: 17/06/2008 <br />
what now!?: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=112" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=112</a><br />
By: Adele<br />
Posted: 09/06/2008 <br />
Late Release ?!: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=108" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=108</a><br />
By: Adele<br />
Posted: 02/06/2008<br />
Gal X:<br />
Headache: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=110" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=110</a><br />
By: Nick<br />
Posted: 07/06/2008<br />
Zombie Stress 2: <br />
First production blog post: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=121" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=121</a><br />
By: midlet_guy<br />
Posted: 28/06/2008 <br />
ZS2_Tunnel pondering: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=119" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=119</a><br />
By: Nick<br />
Posted: 18/06/2008 <br />
Radical Restructuring: <a href="http://www.supacomix.co.uk/forum/showthread.php?tid=109" target="_blank">http://www.supacomix.co.uk/forum/showthread.php?tid=109</a><br />
By: Nick<br />
Posted: 04/06/2008<br />
<span style="font-weight: bold;">Contributors: </span><br />
Nick: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=1" target="_blank">http://www.supacomix.co.uk/forum/member....file&uid=1</a> <br />
Adele: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=5" target="_blank">http://www.supacomix.co.uk/forum/member....file&uid=5</a> <br />
Midlet_guy: <a href="http://www.supacomix.co.uk/forum/member.php?action=profile&amp;uid=4" target="_blank">http://www.supacomix.co.uk/forum/member....file&uid=4</a><br />
<br />
This newsletter will be available for reading around the 1st of August 2008. <br />
We hope that you continue your subscription to the newsletter but if you do not wish to be part of this newsletter then please send back an email saying "Cancel Subscription" and it will be cancelled. Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Found a Bug/ Got a suggestion? Come here!!]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=159</link>
			<pubDate>Sun, 07 Sep 2008 14:13:18 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=159</guid>
			<description><![CDATA[If you have a bug or have a suggestion for the plugin post it below.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[If you have a bug or have a suggestion for the plugin post it below.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plugin Information]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=158</link>
			<pubDate>Sun, 07 Sep 2008 14:10:27 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=158</guid>
			<description><![CDATA[For all information about this plugin please visit <a href="http://instinctcoding.blogspot.com/2008/09/latest-news-mybb-plugin.html" target="_blank">this website</a>.]]></description>
			<content:encoded><![CDATA[For all information about this plugin please visit <a href="http://instinctcoding.blogspot.com/2008/09/latest-news-mybb-plugin.html" target="_blank">this website</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[carrying on into 2009]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=155</link>
			<pubDate>Thu, 04 Sep 2008 10:49:41 +0100</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=155</guid>
			<description><![CDATA[epsiode 5 to 7 will hopefuly be released before the end of this year. there is also prospect of episode 8 being compleated in this time too.<br />
any other episode will have to be compleated next year.]]></description>
			<content:encoded><![CDATA[epsiode 5 to 7 will hopefuly be released before the end of this year. there is also prospect of episode 8 being compleated in this time too.<br />
any other episode will have to be compleated next year.]]></content:encoded>
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			<title><![CDATA[So whats happening now?]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=154</link>
			<pubDate>Thu, 04 Sep 2008 10:45:53 +0100</pubDate>
			<dc:creator>Adele</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=154</guid>
			<description><![CDATA[it seems as though time has gotten the better of me again, and the summer is nearly over, meaning that i will be going back to university in just a few weeks.<br />
As i have probaly said before, my university work is very demanding and leaves me with very little time for anything else, so is it because i'm green will be put on the back burn once again.<br />
<br />
HOWEVER, there is some good news in all this. since i wasnt lazy all of this summer, i have managed to get the filming and audio recording done for episodes 5, 6 AND 7 so all i need to do is get them put together.<br />
this means there WILL still be more episodes released before the end of this year.<br />
<br />
unfortunatly, i could only get the audio recorded up to episode 8 because of a number of reasons and now i wont be able to get the rest done until next year since my voice actors have univeristy to go to as well. <br />
the filming for episode 8 is nearly compleat as is the voice acting. so there is hope of getting this one released before the end of the year as well.<br />
<br />
one thing that i have been considering with continuing is it because i'm green next year, is what is going to happen to the popularity of sims2 machinima once the sims3 is released. hopefuly people will still apreciate sims2, and if what i thought is right then sims3 wont be as good a machinima tool as sims2 anyway.<br />
<br />
but still, i will keep you updated on what is going to happen to the next few episodes and their release dates and thank you for watching the series so far.]]></description>
			<content:encoded><![CDATA[it seems as though time has gotten the better of me again, and the summer is nearly over, meaning that i will be going back to university in just a few weeks.<br />
As i have probaly said before, my university work is very demanding and leaves me with very little time for anything else, so is it because i'm green will be put on the back burn once again.<br />
<br />
HOWEVER, there is some good news in all this. since i wasnt lazy all of this summer, i have managed to get the filming and audio recording done for episodes 5, 6 AND 7 so all i need to do is get them put together.<br />
this means there WILL still be more episodes released before the end of this year.<br />
<br />
unfortunatly, i could only get the audio recorded up to episode 8 because of a number of reasons and now i wont be able to get the rest done until next year since my voice actors have univeristy to go to as well. <br />
the filming for episode 8 is nearly compleat as is the voice acting. so there is hope of getting this one released before the end of the year as well.<br />
<br />
one thing that i have been considering with continuing is it because i'm green next year, is what is going to happen to the popularity of sims2 machinima once the sims3 is released. hopefuly people will still apreciate sims2, and if what i thought is right then sims3 wont be as good a machinima tool as sims2 anyway.<br />
<br />
but still, i will keep you updated on what is going to happen to the next few episodes and their release dates and thank you for watching the series so far.]]></content:encoded>
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			<title><![CDATA[Press Release #4]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=153</link>
			<pubDate>Mon, 01 Sep 2008 19:30:14 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=153</guid>
			<description><![CDATA[It's been a while since the last time we had a press release but this one is a major big one. It comes with the announcement of 3 new confirmed maps, some extra little functions and some images of the 3 maps plus 2 more.<br />
<br />
<span style="font-size: xx-large;">The 3 maps</span><br />
<br />
<span style="font-weight: bold;">City Block</span><br />
The city block map by the king is the first map i've confirmed. It is a map for just plain fragging, work your way through a small city block and destroy any zombie that comes at you with the fine degree of weapons provided for you.<br />
<br />
<span style="font-weight: bold;">Prison Block</span><br />
This map is the first map to use Antlions as the players assitance to whipe out the zombie hordes. The map is made by Dogge-cat and is very well made, it has a few bugs but they will be sorted out soon.<br />
<br />
<span style="font-weight: bold;">Mind your headcrab</span><br />
A small reference to Team Fortress 2 there but this map by the newest member to the Zombie Stress 2 team: Soul Grafitti. Is the ultimate zombie sniper map with the player standing at the top of the map taking out zombies with ease and accuracy.<br />
<br />
To see screenshots for these maps please head to here.<br />
<br />
<span style="font-size: xx-large;">Coding</span><br />
<br />
Other new things are the fact that our coder Midlet_guy has almost finished making the extra mod functions including gun sight and a toggle button on the rpg launcher for the laser guided sight. I am awaiting the code packages before we can start testing them.<br />
<br />
<span style="font-size: xx-large;">Tunnel and the Ship</span><br />
<br />
I recently started to redesign to the tunnel map due to it not doing what i wanted of it. So the second version of the tunnel map has been a complete change from the original and is now almost complete. With a few changes to some of the bugs and extra things it will actually be complete. I had a lot of help with the redesign from Soul Grafitti who also helped me with the new ship design. The new maps are a great improvement and the new map is a lot closer to what i wanted from it.<br />
<br />
For screenshots of those new maps check out this page.<br />
<br />
<span style="font-size: xx-large;">Slogan Competition</span><br />
<br />
There has been a couple of people posting suggestions for the slogan competition but its not very many, though the suggestions have been very good. I will announce the closing date for the slogan competition later this month and then we shall see who wins then. So get posting some slogans here.<br />
<br />
<span style="font-size: xx-large;">Mod Port</span><br />
<br />
Zombie Stress 2 will not only be a half life 2 single player mod, it will also be later ported to Synergy and Half Life 2 Deathmatch as co-op game modes for players to work together to destress things. Though at the minute it is just in the thought processes and we want to get the maps out for just Half Life 2 for now but it might be a later development project for Zombie Stress 2.<br />
<br />
<span style="font-size: xx-large;">Help Wanted</span><br />
<br />
As with any mod there is a lot of help needed with the modification. Though we are always welcome to have some extra mappers it would be nice to get some things customised a bit more in the way of weaponry. We have 2 new weapons for the mod at the moment but we also want to get some more weapons as well as some of the current ones skinned. Each of the default HL2 weapons has seen a large change in the way of its damage output and total ammo carrying but what we really want is get them skinned as well. If you want to help out please check out the forums of Zombie stress, sign up and send me a Private Message.<br />
<br />
<span style="font-size: xx-large;">Steam Group</span><br />
<br />
The Zombie Stress 2 steam groups is starting to grow slowly, if you want to have a chat with some of the staff and want some news sent you to whilst your online then join the group here.<br />
<br />
Well that will do for now, next time we hope to get some more maps confirmed and finished as well as some extra content. There is talk of a game player video / game trailer. So stay tuned for that.]]></description>
			<content:encoded><![CDATA[It's been a while since the last time we had a press release but this one is a major big one. It comes with the announcement of 3 new confirmed maps, some extra little functions and some images of the 3 maps plus 2 more.<br />
<br />
<span style="font-size: xx-large;">The 3 maps</span><br />
<br />
<span style="font-weight: bold;">City Block</span><br />
The city block map by the king is the first map i've confirmed. It is a map for just plain fragging, work your way through a small city block and destroy any zombie that comes at you with the fine degree of weapons provided for you.<br />
<br />
<span style="font-weight: bold;">Prison Block</span><br />
This map is the first map to use Antlions as the players assitance to whipe out the zombie hordes. The map is made by Dogge-cat and is very well made, it has a few bugs but they will be sorted out soon.<br />
<br />
<span style="font-weight: bold;">Mind your headcrab</span><br />
A small reference to Team Fortress 2 there but this map by the newest member to the Zombie Stress 2 team: Soul Grafitti. Is the ultimate zombie sniper map with the player standing at the top of the map taking out zombies with ease and accuracy.<br />
<br />
To see screenshots for these maps please head to here.<br />
<br />
<span style="font-size: xx-large;">Coding</span><br />
<br />
Other new things are the fact that our coder Midlet_guy has almost finished making the extra mod functions including gun sight and a toggle button on the rpg launcher for the laser guided sight. I am awaiting the code packages before we can start testing them.<br />
<br />
<span style="font-size: xx-large;">Tunnel and the Ship</span><br />
<br />
I recently started to redesign to the tunnel map due to it not doing what i wanted of it. So the second version of the tunnel map has been a complete change from the original and is now almost complete. With a few changes to some of the bugs and extra things it will actually be complete. I had a lot of help with the redesign from Soul Grafitti who also helped me with the new ship design. The new maps are a great improvement and the new map is a lot closer to what i wanted from it.<br />
<br />
For screenshots of those new maps check out this page.<br />
<br />
<span style="font-size: xx-large;">Slogan Competition</span><br />
<br />
There has been a couple of people posting suggestions for the slogan competition but its not very many, though the suggestions have been very good. I will announce the closing date for the slogan competition later this month and then we shall see who wins then. So get posting some slogans here.<br />
<br />
<span style="font-size: xx-large;">Mod Port</span><br />
<br />
Zombie Stress 2 will not only be a half life 2 single player mod, it will also be later ported to Synergy and Half Life 2 Deathmatch as co-op game modes for players to work together to destress things. Though at the minute it is just in the thought processes and we want to get the maps out for just Half Life 2 for now but it might be a later development project for Zombie Stress 2.<br />
<br />
<span style="font-size: xx-large;">Help Wanted</span><br />
<br />
As with any mod there is a lot of help needed with the modification. Though we are always welcome to have some extra mappers it would be nice to get some things customised a bit more in the way of weaponry. We have 2 new weapons for the mod at the moment but we also want to get some more weapons as well as some of the current ones skinned. Each of the default HL2 weapons has seen a large change in the way of its damage output and total ammo carrying but what we really want is get them skinned as well. If you want to help out please check out the forums of Zombie stress, sign up and send me a Private Message.<br />
<br />
<span style="font-size: xx-large;">Steam Group</span><br />
<br />
The Zombie Stress 2 steam groups is starting to grow slowly, if you want to have a chat with some of the staff and want some news sent you to whilst your online then join the group here.<br />
<br />
Well that will do for now, next time we hope to get some more maps confirmed and finished as well as some extra content. There is talk of a game player video / game trailer. So stay tuned for that.]]></content:encoded>
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		<item>
			<title><![CDATA[Press Release #4 Release Date]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=152</link>
			<pubDate>Wed, 27 Aug 2008 17:47:55 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=152</guid>
			<description><![CDATA[Right i have been working hard on the next press release of Zombie Stress 2 and i have decided that it will be released on Monday the 1st September. It will contain some images of some confirmed maps as well as images of the new ship design and the new tunnel map.<br />
<br />
More will also encompass the new release but thats top secret until that day.]]></description>
			<content:encoded><![CDATA[Right i have been working hard on the next press release of Zombie Stress 2 and i have decided that it will be released on Monday the 1st September. It will contain some images of some confirmed maps as well as images of the new ship design and the new tunnel map.<br />
<br />
More will also encompass the new release but thats top secret until that day.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Ship]]></title>
			<link>http://www.supacomix.co.uk/forum/showthread.php?tid=151</link>
			<pubDate>Sat, 16 Aug 2008 20:27:55 +0100</pubDate>
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.supacomix.co.uk/forum/showthread.php?tid=151</guid>
			<description><![CDATA[Today me and adele did some major work towards the ship design of Zombie Stress 2. The ship by idea is something that the player can return to to alter the map, change some things and restock and heal. <br />
<br />
With the work that we did today the map looks a hell of a lot better than what it was before. Due to doing some research into some commands i have found out how to remove the need for the player to have all of the weapons tied with their spawn as well as have ammo cases lying around. I will do some more work into the specifics of the coding so that the weapon configurations are changed so that the new weapon and damage styles are updated and that the custom weapons that we've implicated come with the command.<br />
<br />
I have 4 new pictures of this map but their not going up until i get some more images for a press release going up as well as some more news regarding the mod.<br />
<br />
Thats all for now folks.]]></description>
			<content:encoded><![CDATA[Today me and adele did some major work towards the ship design of Zombie Stress 2. The ship by idea is something that the player can return to to alter the map, change some things and restock and heal. <br />
<br />
With the work that we did today the map looks a hell of a lot better than what it was before. Due to doing some research into some commands i have found out how to remove the need for the player to have all of the weapons tied with their spawn as well as have ammo cases lying around. I will do some more work into the specifics of the coding so that the weapon configurations are changed so that the new weapon and damage styles are updated and that the custom weapons that we've implicated come with the command.<br />
<br />
I have 4 new pictures of this map but their not going up until i get some more images for a press release going up as well as some more news regarding the mod.<br />
<br />
Thats all for now folks.]]></content:encoded>
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